![]() While " SPYRAL Sleeper" is not treated as "Super Agent", he does offset that with more ATK points, Special Summoning himself by banishing three SPYRAL cards from the Graveyard, and the ability to destroy two cards during either player's turn, at no cost if equipped with " SPYRAL GEAR - Last Resort". While "Tough" cannot be Special Summoned from the hand like "Super Agent" can, his effect can destroy any card on the field. " SPYRAL Tough" is treated as "Super Agent" while on the field or in the Graveyard, allowing the controller to make plays even without "Super Agent" or "Double Helix". " SPYRAL Double Helix" is a Link 2 that can Special Summon any SPYRAL from the Deck if its controller declares correctly the top card of the opponent's Deck, allowing all SPYRAL cards in the Deck to be quickly accumulated and used. "Super Agent" can be Special Summoned from the hand if the controller correctly declares the card type of the top card in the opponent's Deck, and if it is Special Summoned via the effect of a "SPYRAL" card, allows the controller to destroy a Spell/Trap Card the opponent controls. As such, "Super Agent" serves as the core of the archetype, with many of its other cards supporting it directly. The "SPYRAL" archetype focuses upon quickly Summoning " SPYRAL Super Agent" and/or " SPYRAL Double Helix" (who is treated as "Super Agent") and maintaining it on the field in order to derive advantages from the archetype's other cards. The archetype's name may also be a reference to Spyral, a DC Comics espionage agency. ![]() The names of "SPYRAL" in all languages are a play on the words for "spy" and "spiral". ![]() ![]() ![]() The "SPYRAL" cards seem to be based loosely on the James Bond spy series as well as potentially the Metal Gear video game series. ![]()
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