![]() ![]() This is essentially the width of the collider. This will offset the Capsule Collider in world space, and won’t affect how the Character pivots. In most situations this value should be left at 0. If the character tries to move below the indicated value, it will not move at all. A good setting is to make this value 10% of the Radius. Low Skin Width can cause the character to get stuck. Two colliders can penetrate each other as deep as their Skin Width. This should not be greater than the Character Controller’s height or it will generate an error. The character will step up a stair only if it is closer to the ground than the indicated value. Limits the collider to only climb slopes that are less steep (in degrees) than the indicated value. Transform.Rotate(Vector3.up * TurnSpeed * Time.The Character Controller is mainly used for third-person or first-person player control that does not make use of Rigidbody A component that allows a GameObject to be affected by simulated gravity and other forces. Rb.AddForce(jump * jumpForce, ForceMode.Impulse) If (Input.GetKeyDown(Ke圜ode.Space) & isGrounded) Transform.Rotate(Vector3.up * TurnSpeed * ltaTime) Transform.position -= Vector3.right * MovSpeed * ltaTime transform.Translate(-Vector3.forward * MovSpeed * ltaTime) Transform.position -= Vector3.back * MovSpeed * ltaTime Transform.position -= Vector3.left * MovSpeed * ltaTime transform.Translate(Vector3.forward * MovSpeed * ltaTime) Transform.position -= Vector3.forward * MovSpeed * ltaTime Player jump, jumpforce, check if is on the ground and rb(rigidbody component) So if someone can explain what I'm doing wrong I would appreciate. I don't to make a lot of changes in my code because I think it's very "basic" right now and easy to understand. I tried to aply some rotation, that way the player can turn back or move to different positions.īut the problem is, I put the rotarion and the player turns but when he does he swap W for S, so basically if I turn back, when I press W to go forward he go backward and when I press S instead of going Backward he goes Forward. So Iv'e done this code that the player moves with WASD keys. So I'm currently learning Unity 3D but I stuck on a problem. ![]()
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